Pipsquatch

(A fun little memory and strategy game for two.)

Illustration

     

 

     
   
     

Overview

With a grid of face-down cards, players take turns peeking at cards and attempting to shift them into a scoring position.

Setup

From a standard deck of playing cards take the ace through 3 of all four suits. Shuffle the cards and arrange them face-down at random in a four-by-four grid on the playing area.

Objective

The starting player scores based on numbers, and the other scores based on suits. The "numbers" player is attempting to line up sets of four of the same number in a row, either horizontally, vertically, or diagonally. The "suits" player is trying to do the same with four cards of matching suit. Once a player successfully matches three of his/her four numbers/suits, that player wins and the game is over.

Play

Choose a player to go first. This player scores based on numbers.

Each player has a cache of up to three cards, which is empty at the start of the game.

On a player's turn, he/she may take one of the following actions:

A player's action may not undo the action the opponent took from the above list on his/her last turn.

After taking one of the above actions, the player may declare a set. The player indicates which four cards, in a horizontal, vertical, or diagonal line, make up the set and he/she flips them. If the cards do not form a valid new set for that player, the player loses his/her next turn. When both players agree, the cards are flipped face-down again. (Note that declaring a set can simply be used as a way of examining cards that the opponent has already seen.)

Play continues until one player has successfully declared three of his/her possible four sets.

 

Copyright 2005, Steven Hoover. All rights reserved.